Videogames Violentos Aumentam a Agressão e Reduzem Comportamentos de Ajuda?

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Tailson Evangelista Mariano
https://orcid.org/0000-0001-6716-0250
Isabella Leandra Silva Santos
https://orcid.org/0000-0002-6525-3733
Carlos Eduardo Pimentel
https://orcid.org/0000-0003-3894-5790
Cícero Roberto Pereira
https://orcid.org/0000-0003-3406-3985

Resumo

Videogames são um dos tipos de mídia mais consumidos para entretenimento, sendo necessário com­preender seus impactos na audiência. Nesse sentido, o presente artigo objetivou observar os impactos de videogames violentos no comportamento agressivo e pró-social. Para tal, 67 participantes (média de idade: 23,6 anos; DP = 4,88; 69,7% mulheres), divididos em dois grupos, jogaram um jogo violento ou neutro por 20 minutos e responderam a uma tarefa de atribuição de Tangram para mensurar o comportamento. Os resultados demonstraram efeitos nos comportamentos agressivos dos jogadores quando comparados com os participantes que jogaram um jogo neutro. Contudo, não houve diferenças estatisticamente significa­tivas quanto à redução do comportamento de ajuda, corroborando apenas parcialmente as hipóteses le­vantadas. Desse modo, os resultados ressaltam que jogos violentos podem ser um fator de risco para o desenvolvimento de comportamentos da mesma natureza. Ademais, destaca-se a necessidade de estudos posteriores, de modo a investigar possíveis mediadores dessa relação.

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Seção
Psicologia Social e Saúde das Populações

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